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EK515
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    I love twist endings, double meanings, symbolism, and innuendos. Each submission is a result of new codes and techniques i have learned, and they teach me something about myself too.

    Age 36, Male

    EET College Graduate

    RIT

    Here

    Joined on 8/1/07

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    EK515's News

    Posted by EK515 - May 18th, 2012


    Good news:
    New Aspect ratio 2:1 (1.7877 including Context-Bar),
    New Complete menu,
    Improved Character models (3D-like body)
    Did I mention I have an RHG?

    Bad news:
    Not much time/energy after work,
    "Madness: 2 method" on hold indefinitely,
    I really like SQUF's work, (want to spam)
    I will ignore ratings for motivation/sanity's sake,
    *image has been resized

    Good news && Bad news


    Posted by EK515 - May 7th, 2012


    How do you artist keep your pride out of the picture?


    Posted by EK515 - March 28th, 2012


    Denting at the movie.
    Ugh, motion is hard.
    +Controls will be in the corners of the screen.
    update: Bringing back armatures for the limbs.
    Shape-tweening is nice, but the need for shape hinting makes it more of a chore for me.

    Progress


    Posted by EK515 - February 29th, 2012


    + better 3D stages
    + easy Clothing
    + Voices(maybe not)
    + Volume based gore (HTF)
    + Realistic movement (timing, etc).
    + HERO(film) inspired color themes.
    + *what else?*


    Posted by EK515 - January 14th, 2012


    Classes,
    Co-op,
    & what not.

    But I'll be back, with a cross between :
    Tekken,
    King of Fighters,
    and a heap of Ennui-ish lassitude.


    Posted by EK515 - November 6th, 2011


    + I learned "shape tween stick animation" with "Shape Hints" from 'raremasta'
    and scrapped my old way of animating the human figure(armatures).
    I can finally swing limbs in sorta-3D.

    + updated bonus in "Pro2" (User controlled bullet-time)

    Excited for the next movie


    Posted by EK515 - October 23rd, 2011


    I just remembered: I don't even celebrate Halloween.
    Project: Canceled.

    I'm working on stickfigure-ish fighting now(RHG):
    + AS3 healthbars
    + improved models (clothing detail really complicated the models before)
    + super simplifies dialog sys

    Update: learned "shape tween stick animation" with "Shape Hints" from 'raremasta'

    Halloween Project: Canceled.  RHG Started.


    Posted by EK515 - October 16th, 2011


    Stop it.
    I know you want to have as many people see and subscribe to your videos as possible,
    but please stop submitting live-action-only videos.

    + Basic char models with guidelines still in them
    + re-writing storyboard & lowering frame rate to 45 :(

    What is This a Youtube Invasion?


    Posted by EK515 - September 26th, 2011


    My next anim is in a haunted house & I (do not) need 7 original Victims.
    (do not) PM me your Char's: Name, Color(hex#), Casual Wear.

    Progress: Losing steam, sent a copy of the FLA to:
    Feyvern, BihozardRose, & ttaisawesome.

    I need (no more) original guests


    Posted by EK515 - September 22nd, 2011


    I had fun making this; It's stuffed with hidden messages, etc.
    But FlashCS5 started kicking and screaming, when the deadline came.

    I have to make CHARs differently now.
    Something that is much more simple, yet not as abstract as the madness series.