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Next on my list are:
2D-timelines (event map)
and/or something Quaternary
Classes come first however.
The attatched picture is the result of my free time after classes.
I can spice music OK too, but things grind to a halt when I try to draw characters and movement.
I'll work on that next...
I'll still produce, just without the pressure of having a name.
NVM just flooded with classes.
+ I've been scatterbrained when It comes to producing. (see pic)
So I'm going to focus on movies.
-Classes (animating has to take a back seat)
-writer's paralysis/block (disabilitating self criticism?)
-as3 too much of a pain to make top-down adventure
+ script-writing ("Page 2 Stage" prog)
+ picture-peek at armature-model-setup
( Obsolete: profile & hip fixed, guide circles fixed, & armatures for spine only)
My writing professor once said:
"Don't talk about a project you are working on,"
something about it triggering writer's_block or something.
still working on it,
& backed my stuff up in the dumping grounds
finals & exams
+ Busy School work
bonus points to whoever can guess which philosopher it is made after.
That's about it.
Lets see, what else?...
I hope to use more isometric backgrounds and expressive faces in my next movie.
C'mon, don't be shy!
I'll post progress here:
+Parallax scrolling (less lag than the old 3D method)
WIP: expressive faces
storyboard and music
Current RHG battle is on hold (kinda glad)
About to start experimenting with a new movement method instead.